Creating Ria – The Lightclan Chronicles means keeping track of characters, locations, scripts, sketches and the details that connect the story across several volumes. We work on Ria alongside our jobs and everyday responsibilities. Over the years, our files ended up on several drives, while planning and artwork meant moving between Trello, Procreate, Photoshop and other tools. Searching for references and keeping everything organised was taking time away from working on the graphic novel.
Thorsten Kiecker is the sole artist creating Volumes 3–5 of Ria – The Lightclan Chronicles, responsible for all artwork and visual storytelling. To support this work, we began building a workspace around the way we make Ria. That became BirdyBox Studio. It brings our page planning, artwork and reference material together, with tools developed to solve the small, recurring problems we encounter during production.
BirdyBox automatically imports existing Trello board plans into a graphic novel project, keeping production notes beside the relevant pages. For Victoria Vosseberg, who works on story development and planning, having every double-page spread in one visual overview makes it easier to review the book with Thorsten, discuss pacing and story sequences, and keep revisions connected to the artwork. From this overview, we can move directly into the panel-editing canvas and export the result as a PDF or a PSD with separate layers for further work in Photoshop. Texts and speech balloons are managed globally across the project, making it easy to review dialogue, work with different language versions, and adjust balloon colours, shapes and fonts consistently across pages and sequences.
Within the canvas, we can work on single pages and double-page spreads, adjusting panel frames separately from the artwork inside them. Panels snap to guides and neighbouring panels, helping us keep margins and spacing consistent. We can also draw storyboards directly in BirdyBox. Some drawings and artwork continue to be created in Procreate and Photoshop before being brought into BirdyBox for further page development. BirdyBox can automatically split a finished background into separate layers, making it easier to add elements and adjust a scene without reworking the entire background. Our world archive keeps character designs, poses, creatures, props, backgrounds and reference sheets organised and searchable across Ria projects. We can reuse material in new scenes and keep earlier design variants and saved working states available.
BirdyBox continues to grow as we use it to create the graphic novel. Our priority now is completing Volume 3. Once it is finished, we will be able to make a more informed estimate of the time needed for the remaining volumes. Having our material and planning better organised gives us confidence as we continue Ria’s story.
After completing Volume 3, we plan to give selected graphic novel creators and publishers a closer look at BirdyBox Studio and exchange ideas from our experience of using it.